CYBORG PITCH
Psykovsky — New VST3 Release

Cyborg
Pitch

TWO ENGINES · ONE CHARACTER KNOB · INFINITE WRONG

A pitch shifter for sounds that don’t exist yet. Slide between deterministic granular and alien spectral at any ratio. No phase smear. No random left channel. No mercy.

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Cyborg Pitch VST3 plugin interface showing the CHARACTER slider, knobs and the central polygon wheel
CYBORG PITCH VST3 — PSYKOVSKY — HARMONICDAW ENGINE
The problem with every other shifter

One algorithm is never enough

Phase vocoders destroy transients on percussive material — same kick, different random output every trigger. Granular engines can’t go full robotic. Bin-remappers click when you ask them to be musical. None of them let you be both at once.

Cyborg Pitch runs two completely separate engines in parallel and crossfades between them continuously. The CHARACTER knob is the whole instrument.

Architecture

Two engines, always running

Clean path
GranularShifter
Fixed trigger clock, Hann-windowed grains, 4× overlap-add. Deterministic — identical input + knob = identical output, every time. No phase state, no artefacts. Your kicks stay kicks.
Alien path
SpectralRemap
FFT bin-remapper. No grains, no window beating. Structurally cannot click. Robotic, metallic, Dalek — frequency-warped into whatever register you point it at.
The central control

Character

Equal-power crossfade between both engines. Everything between is uncharted.

◀ granular · musical · percussive spectral · robotic · alien ▶
Controls — exactly as seen in the UI

Every knob, explained

PITCH
±24 semitones. Both engines track it simultaneously, click-free.
FREQ
Inharmonic Hz offset on the alien path — ±12 maps to ±600 Hz. The Dalek register.
FFT
Window size 128–16384. Small = grainy/robotic, large = smooth. Crossfades internally, no dropout.
METAL
Spectral scatter / metallic comb on the alien engine.
SMEAR
Warp + scatter intensity. Stacks with Metal. The inhuman wash.
DECAY
Grain length. Controls texture density on both engines.
FEEDBACK
Grain re-injection. High values build dense spectral halos.
DRIVE
Asymmetric triode waveshaper post-blend. Up to ×18 gain into tanh saturation.
TUBE
HF tilt on the drive stage. Left = warm body, right = attack bite.
MIX
Latency-matched dry/wet — no comb filtering at any mix level.
OUTPUT
Final trim. PDC fully reported to host.
CHARACTER
The main event. Equal-power crossfade, clean to alien.
Engineering

Details that actually matter

Transient recovery. Granular and spectral shifting smear attack transients by design. A post-blend TransientPunch stage re-sharpens every onset with a dual-speed envelope follower and HF soft-clip stabiliser — always on, at a fixed musical level. Kicks and snares still hit.

Latency alignment. The dry path tracks the active engine’s latency every block. At any FFT size the blend is phase-coherent and the host’s PDC compensation is exact. No ghost delays, no wet-dry slap.

Click-free bypass. Bypass crossfades over ~30 ms through the same processing path. No sample-jump, no click, no PDC discontinuity.

VST3 · Windows · 64-bit Stereo in/out Full PDC reporting Sample-accurate smoothing Click-free bypass No iLok · No dongle JUCE 8

Get Cyborg Pitch

Two ways in. Pay with PSYKO on-chain for an instant download, or grab it through Patreon.

WEB3

PRICE

$25

— PAID IN PSYKO ON BNB SMART CHAIN —

Don’t hold PSYKO yet? Acquire on l0x0l.online →  ·  Contract: 0xAAD9…D308
PATREON

Prefer a card? Patrons get Cyborg Pitch as part of their membership — download, drop the VST3 in your plugins folder, rescan, find it under Psykovsky.

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