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⌁ HarmonicDAW ⌁

A creative multitrack DAW for Windows 64-bit

面向 Windows 64 位的创意多轨数字音频工作站

HarmonicDAW main interface with the Harmonic step menu open

HarmonicDAW is a multitrack audio + MIDI workstation that puts musical intuition into the architecture itself. Same surface a Cubase / Reaper / Studio One user expects — tracks, regions, automation, plugin chains, master bus — but with a top rail of creative effects (Glitch, Shiftermate, the harmonic Pitch slider) always within reach, a set of built-in instruments and processors that cover most starting needs without external plugins, and a per-channel "effect group" that lets every track sport its own pitched chunk repeater, glitch chopper, fractal pitch sequencer and EQ before or after its plugin chain. All 64-bit internal precision, all undoable, all stored in a single human-readable .psy project file.

HarmonicDAW 是一款多轨音频 + MIDI 工作站,将音乐直觉融入软件架构本身。 Cubase / Reaper / Studio One 用户熟悉的界面——轨道、区域、自动化、插件链、主总线 ——加上始终触手可及的顶部创意效果栏(Glitch、Shiftermate、Pitch 滑块), 一套无需第三方插件即可满足大多数起步需求的内置乐器与处理器,以及每个声道独有的"效果组"—— 让每条轨道在其插件链前后都可拥有自己的音高块重复器、Glitch 切片器、分形音高音序器和 EQ。 全程 64 位内部精度,完全可撤销,所有内容保存在单个人类可读的 .psy 工程文件中。

The Harmonic Grid degree-locked audio stacks

Harmonic Grid 按音程度数锁定的音频堆叠

Harmonic degree picker showing tonic through 2 octaves

Drop an audio region onto a track, switch to Harmonic mode, pick a chromatic degree from the menu — degree 0 (tonic) through degree 11, with degree 5 (subdominant) and degree 7 (dominant) labelled as familiar landmarks. Keyboard shortcut Shift+0–9 (and Shift+_ / Shift++) snap a selected region straight to that degree. The audio instantly plays tuned to that interval, in time with everything else.

将一个音频区域拖到轨道上,切换为 Harmonic 模式,在菜单中选择一个半音度数 ——从 度数 0(主音)度数 11, 其中 度数 5(下属音)度数 7(属音) 已标注为熟悉的参照点。键盘快捷键 Shift+0–9(及 Shift+_ / Shift++) 可将选中区域直接定位到对应度数。音频会立即按该音程调音,并与其余内容保持同步。

Stack as many duplicates as you want; each sits at its own chromatic degree, all locked to the project tonic. Vocal harmonies, pitched percussion, drone ladders, evolving overtone series — all from a single source clip, no recutting, no external pitch-shifter plugin, no time drift.

想堆多少副本就堆多少;每一份占据自己的半音度数,全部锁定到工程主音。 人声和声、有调打击、嗡鸣音梯、演变的泛音列——全部源自同一段素材,无需重切片、 无需外部移调插件、无时间漂移。

Region Macros harmonic transpose, random chop & replace

区域宏操作 谐波移调、随机切片与随机替换

Right-click any audio region for a context menu packed with harmonic and creative operations beyond the usual cut / copy / paste:

右键任意音频区域,打开包含一系列谐波与创意操作的上下文菜单,远不止常规的剪切 / 复制 / 粘贴:

HARMONIC TRANSPOSE

Snap a region instantly to a scale degree (Tonic / Subdominant / Dominant and every step in between, Shift+0–9) or call Randomize Transpose for probabilistic pitch: Regular (±5 st, humanise), Medium (±12, octave range), Extreme (±24, chaos — default on Shift+P), Crescendo / Decrescendo (ramped across the selection), or a custom semitone range. Re-run to reshuffle. Every pass is fully undoable.

将区域立即定位到某个音阶度数(主音 / 下属音 / 属音及其之间的每个度数,Shift+0–9), 或调用 随机移调 进行概率性变调:Regular(±5 个半音,人性化), Medium(±12,八度范围),Extreme(±24,极端混乱——默认绑定 Shift+P), Crescendo / Decrescendo(在选区范围内渐变),或自定义半音范围。 重新运行即可重新随机。每次操作均完全可撤销。

RANDOM CHOP — Shift+C

Slices the region into 1/16-note chunks and randomly removes or shortens some of them, leaving rhythmic gaps — an instant stutter re-edit. Three intensities: Regular (~50 % cut, default on Shift+C), Medium (~65 %), and Extreme (~78 %). Click-free fades on every cut edge. Re-run for a fresh variation.

将区域切割成 1/16 音符大小的片段,随机移除或缩短其中的一些,留下节奏性空隙—— 即时生成 stutter 风格的再编辑。三种强度:Regular(约 50% 剪切,默认绑定 Shift+C)、 Medium(约 65%)、Extreme(约 78%)。每个切口均有无咔嗒声的淡化处理。 重新运行即可获得新的变奏。

RANDOM REPLACE — Shift+R

Shuffles audio content between selected regions while keeping every region's timeline position — so the groove stays identical but each slot plays a different slice. Requires at least three selected regions. Three intensities: Regular (~50 % swapped, default on Shift+R), Medium (~65 %), Extreme (~85 %). Re-run for endless variations.

在保持每个区域时间线位置不变的情况下,在多个选中区域之间打乱音频内容—— 律动完全一致,但每个槽位播放不同的片段。需要至少三个选中区域。 三种强度:Regular(约 50% 替换,默认绑定 Shift+R)、 Medium(约 65%)、Extreme(约 85%)。重新运行可获得无限变奏。

The same context menu also provides Cut at Transients (note-onset detection), Gain Bend, Macro Cascade, lock/mute/colour per region, and fast tool switching (Cursor / Scissors / Glue / Mute) — all one right-click away.

同一上下文菜单还提供 Cut at Transients(音符起音点检测)、 Gain BendMacro Cascade、每区域独立锁定 / 静音 / 颜色, 以及快速工具切换(光标 / 剪刀 / 粘合 / 静音)——全部只需右键一次。

AI Generation instruments, vocals & continuation — 100% local

AI 生成 乐器、人声与续写 —— 100% 本地化运行

A full local AI generation stack runs entirely on your own machine — nothing is sent to a server, no subscriptions, no per-generation fees. Once a model is downloaded it works offline.

完整的本地 AI 生成栈,完全运行在你自己的电脑上——不向任何服务器发送数据,无订阅,无按次生成费用。 大模型下载一次后即可离线使用。

GENERATE AUDIO — three engines GENERATE AUDIO 生成音频 — three engines 三种引擎

Right-click a track → Generate audio - AI: prompt, length, seed, and a model dropdown. Stable Audio Open (fast) runs on any PC; Stable Audio 1.0 (hi-fi) is a real quality step up; Stable Audio 3 (GPU) is the best of the three. Type something like "driving psytrance bassline 145 bpm", pick a model, hit Generate — the audio lands on your track, ready to chop, pitch and arrange.

右键音轨 → Generate audio - AI:提示词、长度、随机种子,以及选择模型,点击下拉框。 Stable Audio Open(fast) 快速生成模式,可在任意 PC 上运行;Stable Audio 1.0(hi-fi) 高质量生成模式,具有明显的质量提升;Stable Audio 3(GPU) 是三者中最强的。输入诸如 "driving psytrance bassline 145 bpm" 的描述提示词,选择模型并点击生成——音频即落到你的音轨上, 随时可以切片、变调与编排。

GENERATE VOCALS — lyrics to singing GENERATE VOCALS 生成人声 — lyrics to singing 由歌词生成歌唱

Generate vocals - AI sings your lyrics with the local ACE-Step engine and a feminine↔masculine voice balance. Demucs automatically isolates a clean, dry a cappella; an optional Keep backing toggle drops the AI's instrumental onto a synced muted track. Silence-trimmed, pre-warmed (no cold-start), and auto-inserted.

Generate vocals - AI 用本地 ACE-Step 引擎演唱你的歌词,并提供 女声↔男声的平衡控制。Demucs 会自动分离出干净、干声的阿卡贝拉; 可选的 Keep backing 开关会把 AI 的伴奏放到一条对齐的静音轨上。 自动裁剪静音、pre-warmed(无冷启动延迟),并自动插入。

EXTEND WITH AI — true continuation EXTEND WITH AI 使用 AI 扩展 — true continuation 真正的续写功能

Right-click a region → Extend with AI. ACE-Step's native extend reads the actual tail of your audio — its rhythm, harmony and timbre — and continues it, rather than guessing from a text prompt. Grow a 4-bar loop into 8, in key and in the groove. Apache-2.0, fine for commercial use.

右键区域 → Extend with AI。ACE-Step 原生的 extend 会读取你音频的真实尾部 ——它的节奏、和声与音色——并据此续写,而不是凭文字提示猜测。把 4 小节的循环长成 8 小节, 调性与律动都保持一致。Apache-2.0 协议,可商用。

GRID-SNAPPED placement GRID-SNAPPED placement 全自动化网格对齐并放置

Generated audio can be sliced at its transients and snapped to your project grid at the current BPM — turning a loose AI loop into something locked to tempo, fully non-destructive. Grid-snapped Cross-faded equal-power-blends the overlaps for seamless joins. Works with all three audio engines, and the grid now includes triplet divisions (1/4T–1/64T).

生成的音频可以在其瞬态处被切片,并按当前 BPM 对齐到工程网格——把松散的 AI 循环变成牢牢咬合速度的素材, 且完全非破坏性。Grid-snapped Cross-faded 会对重叠部分做等功率的交叉淡化,实现无缝衔接。 支持全部三个音频引擎,网格现在还包含三连音分割(1/4T–1/64T)。

The install is lightweight: three independent installers — Install_Audio.bat, Install_SA3.bat, Install_Vocals.bat — each set up an isolated environment via uv (no Python setup, no accounts). Engines run as localhost-only servers (ports 8765 / 8766 / 8767) that never leave your computer. AI is generative — not every take is perfect; reroll the seed, refine the prompt, keep the best.

轻量化安装:三个独立的安装器——Install_Audio.batInstall_SA3.batInstall_Vocals.bat—— 各自通过 uv 建立隔离的运行环境(无需自行安装 Python,无需账号)。 各引擎作为仅限本机(localhost)的服务运行(端口 8765 / 8766 / 8767),数据从不离开你的电脑。 AI 是生成式的——并非每一次都完美;重新调整种子、优化提示词,留下最好的那一部分。

Automation, Tempo & Reverse five curves, signed time

自动化、速度与反向播放 五种曲线,带符号时间

Every track parameter — volume, pan, the per-channel Pitch effect, every plugin knob — carries an automation lane. Curves between points come in five shapes: Linear, Exponential, Logarithmic, S-curve, and Stepped for bar-locked toggles. Read / Write / Pull modes per lane; a track-wide write-arm lets a whole knob sweep get captured at once.

每条音轨的全部参数——音量、声像、每通道独立的 Pitch 效果、以及所有插件旋钮——均支持专用自动化轨道。曲线点之间的过渡提供五种形状:Linear(线性)Exponential(指数)Logarithmic(对数)S-curve(S 曲线) 以及 Stepped(阶梯)(适用于小节锁定的开关式切换)。每条自动化轨道均支持 Read / Write / Pull 三种模式;轨道级 Write Arm 功能可一次性捕获整个旋钮的完整扫动动作。

The project's Tempo Track is automation too — the BPM is a first-class lane that you can ramp, step, or hold. Combined with the Reverse Playback transport mode, you can play a project backward at variable tempo and watch every regions's waveform render in reverse with FX bypassed for clean playback.

项目的 Tempo Track(速度轨) 本身也是自动化轨道——BPM 作为一类核心自动化曲线,可进行连续渐变(ramp)、阶梯跳变(step)或保持(hold)。结合 Reverse Playback(反向播放) 传输模式,您可以让整个工程以可变速度反向播放,同时观察所有区域的波形实时反向渲染,并自动旁通 FX 处理以确保纯净回放。

The Snap / Grid system has a Rhythmic mode (1/64 → 1/1, triplets and dotted included) and a Harmonic mode (frequency-based for the new HarmonicBufferPitch). Loop markers, region snap, and the playhead all respect whichever mode is active.

吸附/栅格系统 提供两种模式:

  • Rhythmic 模式(节奏模式):支持 1/64 至 1/1 以及三连音、附点等传统节奏划分;
  • Harmonic 模式(谐波模式):基于频率设计,专为全新的 HarmonicBufferPitch 功能优化。

循环标记、区域吸附与播放头均会严格遵循当前激活的模式。

HarmonicDAW with multiple automation curves drawn in rhythmic 1/16 grid mode

Multi-Loop four independent loop markers, Shift+L/U/V/W

多循环 四个独立循环标记,Shift+L/U/V/W

Set up to four independent loop markers — LOOP 1 (Shift+L), LOOP 2 (Shift+U), LOOP 3 (Shift+V), LOOP 4 (Shift+W) — each shown on the timeline in its own colour (amber / cyan / magenta / green) with a small label. When the Loop switch is on and more than one loop is set, the transport cycles through them in order — 1 → 2 → 3 → 4 → 1 → … — and keeps repeating until you stop.

最多可设置四个独立的循环标记——LOOP 1(Shift+L)、 LOOP 2(Shift+U)、LOOP 3(Shift+V)、 LOOP 4(Shift+W)——每个标记在时间线上以独有颜色 (琥珀色 / 青色 / 品红色 / 绿色)和文字标签显示。开启循环开关且设置了多个循环时, 传输将按顺序循环切换——1 → 2 → 3 → 4 → 1 → ……直到手动停止。

  • Create from any selection — lower loops auto-fill consecutively before the new one, same length.
  • Drag the coloured handles to resize any loop; it stays beat-anchored through tempo changes.
  • Right-click the loop strip to clear individual loops or all at once.
  • Export with the Loop switch on and all active loops render back-to-back into one continuous WAV — the perfect live-deck bounce.
  • If the Loop switch is off, the markers stay visible as coloured labels without affecting playback.
  • 从任意选区创建——低编号循环自动在新循环前方以相同长度依次排列。
  • 拖动彩色手柄可调整任意循环的长度;循环标记以节拍为锚点,在速度变化后保持网格对齐。
  • 右键循环条可单独清除某个循环或一键清除全部。
  • 开启循环开关后执行 导出,所有激活的循环将依次渲染为一个连续 WAV 文件——完美的现场演出素材导出。
  • 若循环开关关闭,标记仍以彩色标签形式保持可见,不影响播放。
Multi-loop markers on the HarmonicDAW timeline

Built-in Instruments no third-party plugins required

内置乐器 无需第三方插件

Kick - drum synthesizer
Kick
Drum synthesizer with editable pitch envelope
底鼓合成器,可编辑音高包络
A pitch-and-amplitude shaper for kick drums. Drag points on the pitch curve from sub-50 Hz tails up through 3+ kHz click transients; mirror the same control on the amp envelope. Length, gain, multi-segment shapes — every classic 808 to industrial thump in one editor.
一款专为底鼓打造的音高与幅度塑形器。在音高曲线上拖动节点,从 50 Hz 以下的低频尾音 一直延伸到 3 kHz 以上的咔嗒瞬态;音量包络上拥有相同的操作。长度、增益、多段形状 ——经典 808 到工业风重击,统统在同一个编辑器中完成。
Bass - subtractive synthesizer
Bass
Subtractive synthesizer
减法合成器
Two oscillators (saw / square / triangle / pulse with detune, voices, octave, phase), a hard or soft low-pass filter, an amp envelope, two assignable mod envelopes, two LFOs. Routes mod signals to cutoff, pitch, pan, volume, or any of the synth's own parameters. Single-instrument basslines, leads, arps.
两个振荡器(锯齿 / 方波 / 三角 / 脉冲,带失谐、复音、八度、相位), 硬 / 软低通滤波器,放大器包络,两条可指派的调制包络,两个 LFO。 调制信号可路由到截止频率、音高、声像、音量,或合成器自身的任何参数。 一台乐器搞定贝斯线、主奏、琶音。
Sparx - sound effect synthesizer
Sparx
Sound effect synthesizer
音效合成器
Twelve preset categories — pickup, laser, explosion, power-up, hit, jump, blip, pluck, beep, heartbeat, plus init and random. Click a category to roll a fresh sound; Mutate to evolve it; Follow MIDI Pitch to tune it to incoming notes. Modern descendant of the bfxr / sfxr family.
十二种预设分类——拾取、激光、爆炸、加电、击中、跳跃、闪烁、拨弦、蜂鸣、心跳, 外加初始和随机。点击分类即可生成一段新音效;Mutate 让它继续进化; Follow MIDI Pitch 跟随传入的音符调音。bfxr / sfxr 家族的现代后裔。
SAM - speech synthesizer
SAM
Software Automatic Mouth — speech synthesizer
Software Automatic Mouth——语音合成器
Type a word, send a MIDI note, and the original 1982 SAM speech engine reads it back in robot voice — Speed, Pitch, Mouth, Throat, Volume controls plus a Singing toggle that slaves the pitch to MIDI. Iconic, ridiculous, surprisingly musical when stacked with reverb.
敲入一个单词,发送一个 MIDI 音符,1982 年原版 SAM 语音引擎就会以机器人嗓音念出它 ——Speed、Pitch、Mouth、Throat、Volume 控件加一个 Singing 开关, 让音高跟随 MIDI。标志性、荒诞,叠上混响后却出奇地有音乐性。
Psyko - wavetable synthesizer
Psyko
Dual-oscillator wavetable synthesizer
双振荡器波表合成器
Two wavetable oscillators that load real exported wavetables — each with its own table, position and unison. OSC B phase-modulates OSC A (FM-from-B) for metallic, vocal, glassy timbres a single table can't reach. Draw-your-own breakpoint LFO routed to a 24 dB morphing filter, tempo-synced, with a 3D crystalline wavetable display that morphs as you sweep the position. Edit, save, and reset tables in place.
两个可加载真实导出波表的波表振荡器——各自拥有独立的波表、位置与齐奏。 OSC B 对 OSC A 进行相位调制(FM-from-B),带来单一波表无法企及的金属、人声、 玻璃质感音色。可自绘断点 LFO,路由到 24 dB 形变滤波器并与速度同步, 配以随位置扫描而形变的 3D 水晶波表显示。波表可就地编辑、保存与重置。
Supersaw - unison saw lead synthesizer
Supersaw
16-voice unison saw lead
16 音齐奏锯齿主奏
Sixteen PolyBLEP saws in unison — the festival / hardstyle lead wall. Wide detune and stereo spread, a sub-octave layer, ladder / SVF / diode 24 dB filters with a filter envelope, key-tracked high-pass, drive, vibrato, and a true-peak limiter so the stack stays huge without spitting. New SHAPE and HUMANIZE knobs give every unison voice its own band-limited waveform width and re-roll it on each note — spreading the spectrum and adding analog-style drift so the lead never sounds static.
十六个 PolyBLEP 锯齿齐奏——节日 / Hardstyle 风格的主奏声墙。宽幅失谐与立体声扩展、 低八度叠层、ladder / SVF / diode 三种 24 dB 滤波器及滤波包络、跟键高通、过载、颤音, 外加真峰值限制器,让声音庞大却不破音。新增的 SHAPE 与 HUMANIZE 旋钮为每个齐奏声部 赋予各自的带限波形宽度,并在每次触发时重新随机——拓宽频谱、加入模拟风格的漂移, 让主奏永不呆板。
Cluster - generative sine-cluster drone
Cluster
Generative sine-cluster drone
生成式正弦簇持续音
Hold a chord and Cluster grows a shifting constellation of pure sine partials that drift and beat against each other — a living drone bed, not a static pad. The played note sets the cluster pitch; SEED fixes the voicing; partial count, frequency range, LFO rate and depth, voicing, spread and a long rise / fall swell shape how it breathes. Its own supersampled backdrop animates the cluster as it plays — built for intros, breakdowns and cosmic floors.
按住一个和弦,Cluster 便生长出一片不断变幻的纯正弦分音星群,彼此漂移、拍频—— 是会呼吸的持续音床,而非静止的铺底。所弹音符决定簇的音高;SEED 固定声部排布; 分音数量、频率范围、LFO 速率与深度、声部、立体声扩展,以及悠长的渐入 / 渐出涌动, 共同塑造它的呼吸。专属的超采样背景会随演奏让整片簇群动起来——为前奏、过渡段 与宇宙感铺底而生。
GrainMate - granular sampler
GrainMate
Granular sampler
颗粒采样器
Drop in any audio file and GrainMate scatters it into a cloud of grains you play polyphonically across the keyboard. A scanning read-head crawls the sample while the grain engine rebuilds it in real time — position, scan, grain size, overlap, spray, pitch, jitter and spread, with the scan lockable to project tempo. Flip Free-run and it becomes a hands-off, self-scanning granular drone with no note required.
拖入任意音频文件,GrainMate 便将其打散成一片颗粒云,可在键盘上复音演奏。 扫描读头缓缓爬过样本,颗粒引擎实时重建声音——位置、扫描、颗粒大小、叠加、喷散、 音高、抖动与立体声扩展,扫描速度还可锁定到工程速度。开启 Free-run, 它即化身无需按键、自行扫描的颗粒持续音。
Kaeru - AI singing voice instrument
Kaeru
AI singing voice instrument — Kaerlighed voice
AI 演唱声音乐器——Kaerlighed 人声
Type lyrics into MIDI notes, draw a melody, hit Re-render all. Kaeru sings it in Kaerlighed's real voice — trained on studio recordings using a DiffSinger diffusion model with Whisper word-level phoneme alignment. Vibrato, Portamento, Dynamics and Register sliders. Runs 100% locally via a lightweight sidecar; no cloud, no subscription, no latency cap.
在 MIDI 音符中输入歌词,绘制旋律,点击 Re-render all。 Kaeru 将以 Kaerlighed 的真实嗓音 演唱——基于工作室录音训练, 采用 DiffSinger 扩散模型与 Whisper 词级音素对齐技术。 提供颤音、滑音、动态与音区滑块。通过轻量级本地进程 100% 本地运行, 无需云端,无订阅,无速率限制。

Kaeru synthetic singing voice — Kaerlighed 1.0

Kaeru 合成歌唱声 —— Kaerlighed 1.0

Kaeru singing voice instrument in Harmonic DAW

Kaeru is a MIDI instrument that sings your lyrics in a real trained voice. Write notes in the piano roll, type a word into each note, set pitches — Kaeru renders the phrase through a local DiffSinger acoustic model trained on studio recordings of vocalist Kaerlighed. No cloud, no per-render fee, no generation queue. It runs as a lightweight localhost server that the DAW queries silently in the background.

Kaeru 是一款用真实训练声音演唱歌词的 MIDI 乐器。 在钢琴卷帘中绘制音符,为每个音符输入一个词,设置音高—— Kaeru 通过本地 DiffSinger 声学模型渲染短语,该模型基于歌手 Kaerlighed 的工作室录音训练。无需云端,无按次渲染收费,无生成队列。 以轻量级 localhost 服务器形式运行,DAW 在后台静默查询。

  • Voice Picker — switch between installed voices; Kaeru 1.0 (Kaerlighed) ships in v1.9.1.
  • Vibrato — pitch vibrato depth on sustained notes (default 0.15).
  • Portamento — pitch glide between notes (default 0.15).
  • Dynamics — overall vocal intensity from breathy to full power (default 1.0).
  • Register — shift voice up/down ±24 semitones; write in any octave, hear it correctly (default 0 st).
  • Re-render all — one click re-renders all Kaeru regions; only changed regions re-process.
  • Double-click any slider to reset to default.
  • Voice Picker(声音选择)——在已安装的声音之间切换;v1.9.1 随附 Kaeru 1.0(Kaerlighed)。
  • Vibrato(颤音)——持续音符上的音高颤音深度(默认 0.15)。
  • Portamento(滑音)——音符间的音高滑动(默认 0.15)。
  • Dynamics(动态)——从气声到全力的整体人声强度(默认 1.0)。
  • Register(音区)——将声音上下移动 ±24 个半音;在任意八度中写谱,听起来都正确(默认 0 st)。
  • Re-render all(全部重新渲染)——一键重新渲染所有 Kaeru 区域;仅重新处理已更改的区域。
  • 双击任意滑块可重置为默认值。
HOW IT WORKS 工作原理

The acoustic model was trained on real recordings of Kaerlighed using the DiffSinger diffusion architecture — the same pipeline behind commercial singing voice databases. Phoneme alignment uses Whisper word-level timestamps for word-boundary timing, combined with ARPAbet dictionary lookup for phoneme sequences. Inference runs via ONNX on CPU — no GPU required. The sidecar installs in under a minute via Install_SVS.bat; first-time setup downloads a ~320 MB model bundle. Port 8768, localhost only.

声学模型基于 Kaerlighed 的真实录音,采用 DiffSinger 扩散架构训练—— 与商业歌唱声音数据库背后所用的相同流水线。音素对齐使用 Whisper 词级时间戳获取词边界时序,再结合 ARPAbet 字典查找生成音素序列。 通过 ONNX 在 CPU 上进行推理——无需 GPU。通过 Install_SVS.bat 不到一分钟即可完成安装; 首次设置时下载约 320 MB 的模型包。端口 8768,仅限本机访问。

KAERU 2.0 — IN TRAINING KAERU 2.0——训练中

Kaeru 2.0 is currently training on an expanded dataset with SOFA phoneme-level alignment and will add Breathiness, Tension, Voicing and PEXP (pitch expressiveness) sliders — giving producers direct control over Kaerlighed's vocal character. Ships when it sounds right. No date promises.

Kaeru 2.0 目前正基于扩展数据集与 SOFA 音素级对齐进行训练, 并将新增 气声(Breathiness)张力(Tension)发声(Voicing)PEXP(音高表现力)滑块—— 让制作人直接控制 Kaerlighed 的人声特质。声音达标后即会发布,不承诺具体日期。

Built-in Effects seventeen processors, 64-bit internal

内置效果器 十七种处理器,64 位内部精度

Linear Phase EQ - brick-wall HPF/LPF
Linear Phase EQ
Brick-wall high-pass / low-pass
砖墙式高通 / 低通
Surgical frequency sculpting without phase dispersion. Unlike minimum-phase designs, the linear-phase kernel introduces zero group-delay variation — so cutting the low end of a track doesn't shift the attack transient in time. High-pass and low-pass in one unit, adjustable corner frequency, fully automated.
精确频率塑形,无相位色散。与最小相位设计不同,线性相位内核引入零群延迟变化—— 因此对音轨进行低切时不会让起音瞬态在时间上发生偏移。 高通与低通合为一体,拐角频率可调,完全支持自动化。
REQ6 - 6-band parametric EQ
REQ6
6-band parametric EQ
6 段参量均衡
Six bands, each switchable between bell, high-pass, low-pass, high-shelf and low-shelf. Live frequency-response curve overlay. Per-band freq / gain / Q with full automation.
六个频段,每段可在钟形、高通、低通、高搁、低搁之间切换。实时频响曲线叠加显示。 每段的频率 / 增益 / Q 全部支持完整自动化。
Bitcrusher
Bitcrusher
Sample-rate divider + bit-depth crusher
采样率分频 + 位深压碎
Integer divider (×1 to ×64) for downsampling, bit-depth knob from 24 down to 1. Mix and output trim. Crunch a clean signal into NES grit or a barely-noticeable warm haze, depending on the dial.
整数分频器(×1 到 ×64)实现降采样,位深旋钮从 24 调到 1。混合与输出微调可用。 看你怎么转,既能把干净信号碾成 NES 时代的粗砺颗粒,也能只留下若有若无的温暖朦胧。
Reverb - algorithmic 64-bit
Reverb
Algorithmic reverb
算法混响
Schroeder reverberator: 8 parallel comb filters with damping LP, 4 series allpass diffusers. Pre-delay, decay, damping, room size, separate verb / dry trims, and a tone-tilt Colour control. 64-bit internal state.
Schroeder 混响:8 个并联梳状滤波器带阻尼低通,4 个串联全通扩散器。 预延时、衰减、阻尼、房间大小、独立的湿 / 干微调,以及音色倾斜的 Colour 控制。 64 位内部状态。
Delay - ping-pong stereo
Delay
Ping-pong stereo cross delay
乒乓立体声交叉延时
Two cross-fed delay lines so echoes alternate L → R → L → R. Tempo-sync to twelve musical divisions (1/32 to 1/2 with triplets and dotted), or free 1–2000 ms. Damping in the feedback path, width control from mono to full ping-pong.
两条交叉反馈的延时线,使回声在 L → R → L → R 之间交替。可同步到十二种音乐分割 (1/32 到 1/2,含三连音与附点),或自由设定 1–2000 毫秒。反馈路径上有阻尼, 宽度控制从单声道到完整乒乓。
Compressor - feed-forward
Compressor
Cubase-style dynamic range control
Cubase 风格动态范围控制
Feed-forward, stereo-linked detection, soft-knee with Knee from 0–24 dB, separate attack / release one-pole envelopes, parallel-compression Mix knob, AUTO makeup toggle, and a real-time GR meter. Goes from gentle bus glue to brick-wall.
前馈式、立体声联动检测,软拐点 Knee 0–24 dB 可调,独立的起音 / 释放单极包络, 并行压缩 Mix 旋钮,AUTO 自动补偿开关,以及实时 GR 表头。 从温和的总线"胶水"一路到砖墙极限,皆可胜任。
Opto Comp - LA-3A style optical compressor
Opto Comp
LA-3A-style optical compression
LA-3A 风格光学压缩
An optical compressor modelled after the LA-3A character: program-dependent two-stage release (fast initial, slow tail — the signature "breathing"), soft-knee curve, stereo-linked detection. Peak Red. drives the compression depth, Mode flips between musical 3:1 Comp and aggressive 12:1 Limit, Mix blends in parallel for density without crushing transients.
以 LA-3A 特性为蓝本的光学压缩器:节目相关的两段释放(快速初始 + 慢速尾端—— 标志性的"呼吸感"),软拐点曲线,立体声联动检测。 Peak Red. 控制压缩深度,Mode 在音乐感的 3:1 压缩 与强力 12:1 限制之间切换,Mix 进行并行混合以增加密度而不破坏瞬态。
TranceGate - 4-slot tempo gate
TranceGate
Tempo-synced 4-slot gate
速度同步 4 槽门
Four pattern slots × eight banks × up to 32 steps each. Switch between slots live by clicking 1-8 — patterns A/B/C/D for verse / chorus / breakdown. ADSR shape per step, resolution from 1/64 to 1/4. Use for trance pumps or rhythmic ambient.
四个模式槽 × 八个银行 × 每个最多 32 步。点击 1-8 即可在槽间实时切换 ——模式 A / B / C / D 分别对应主歌 / 副歌 / 间奏。每步独立 ADSR 形状, 分辨率从 1/64 到 1/4。可用于 Trance 律动,也可做节奏化氛围。
Finalizer - mastering limiter
Finalizer
Mastering limiter
母带限制器
Three modes — Transparent (clean ceiling guard), Modern (gentle saturation), Crisp (aggressive, brighter). Threshold, ceiling, character, stereo link, transient emphasis. Live input / output / GR meters.
三种模式——Transparent(干净的天花板保护)、Modern(温和饱和)、 Crisp(激进、更明亮)。门限、天花板、特性、立体声联动、瞬态强调。 实时输入 / 输出 / GR 表头。
Analyzer - spectrum analyzer
Analyzer
1/3-octave spectrum analyzer
1/3 倍频程频谱分析仪
31-band frequency-domain meter from 20 Hz to 20 kHz. RMS / peak overlay, configurable scale, smooth attack / release. Drop on the master to mix-check by eye, or on any track to spot resonances.
31 段频域表头,覆盖 20 Hz 到 20 kHz。RMS / 峰值叠加显示,可配置刻度, 平滑的起音 / 释放。挂到主总线上用眼睛检查混音,也可挂到任意轨道上发现共振点。
Cyborg Pitch - spectral pitch effect
Cyborg Pitch
Spectral pitch shifter
频谱变调器
FFT-based pitch mangler. Shift up or down in semitones, then deform the spectrum: Smear blurs it, Metal adds inharmonic ring, Tube and Drive saturate, Feedback and Decay regenerate. From clean harmonies to robotic, metallic re-pitching.
基于 FFT 的变调器。可按半音上下移调,再对频谱进行变形:Smear 使其模糊, Metal 加入非谐波金属感,Tube 与 Drive 饱和染色,Feedback 与 Decay 再生反馈。 从干净的和声到机器人般的金属变调,皆可实现。
Spectral Freeze - infinite sustain
Spectral Freeze
Frame freeze + infinite sustain
频谱冻结 + 无限延音
Capture a single spectral frame and sustain it forever. Hit Freeze to lock the current sound into an endless pad; Pitch transposes the frozen spectrum, Shimmer adds octave sparkle, Tone tilts the colour. Instant drones and ambient beds from any source.
捕捉单个频谱帧并将其无限延续。按下 Freeze 即可把当前声音锁定为无尽的铺底; Pitch 移调冻结后的频谱,Shimmer 加入八度泛光,Tone 调节音色倾斜。 任何素材都能瞬间变成长音与氛围铺底。
Throat - vowel resonator
Throat
Vowel formant resonator
元音共振峰谐振器
Drag the pad between OO / EE / AH / AE to morph formant filters across the vowel space, turning any signal into a talking, singing throat. Character sharpens the resonance; Mix blends with the dry. Vocoder-flavoured movement without a carrier.
在 OO / EE / AH / AE 之间拖动方块,即可让共振峰滤波器在元音空间内变形, 把任意信号变成会说话、会歌唱的"喉咙"。Character 锐化谐振,Mix 与干声混合。 无需载波也能获得声码器般的动态。
Vector Field - vector modulation engine
Vector Field
3-module vector modulation
三模块矢量调制
Three modules, each running X / Y / Z LFOs (rate, depth, offset, shape) that steer a point across a vector field driving a multimode / vowel filter and a recursive delay. Spread, Env and Rand animate the field. Evolving, generative motion for pads and fx.
三个模块,每个运行 X / Y / Z 三个 LFO(速率、深度、偏移、波形), 驱动一个点在矢量场中移动,进而控制多模 / 元音滤波器与递归延时。 Spread、Env 与 Rand 让矢量场不断运动。为铺底与效果带来持续演化的生成式动态。
Soft Clipper - clipping saturator
Soft Clipper
Soft / hard clipper
软 / 硬削波器
Tame peaks and add edge. Drive into a soft or hard knee, switch oversampling on to kill aliasing, and blend with Mix. From transparent peak control to aggressive saturation — a clean front-of-master or per-track grit box.
驯服峰值并增添棱角。推入软拐点或硬拐点,开启过采样以消除混叠,再用 Mix 混合。 从透明的峰值控制到激进的饱和——既可作干净的母带前端,也可做逐轨的粗砺染色。
Reliquary - banded waveguide resonator
Reliquary
Banded-waveguide resonator
带状波导谐振器
Twelve tuned resonators struck by the incoming signal — bowed glass, metal bars, bells. Tune, Character, Warp and Temper reshape the partials; Mallet sets the strike, Reso the ring, Damp the decay; Swarm, Flux and Spread bring it alive. Click the band display to randomize.
十二个被输入信号激励的调音谐振器——拉奏的玻璃、金属棒、钟铃。 Tune、Character、Warp 与 Temper 重塑泛音;Mallet 设定敲击,Reso 设定余韵, Damp 设定衰减;Swarm、Flux 与 Spread 赋予其生命。点击频段显示即可随机化。
GrainMate FX - real-time granular effect
GrainMate FX
Real-time granular effect
实时颗粒效果器
The GrainMate engine pointed at your live input. It captures incoming audio into a rolling 4-second buffer and granulates it on the fly — pitch-shift, smear, stretch and scatter, fully wet / dry mixable. Freeze snapshots the buffer and grains it forever; Feedback regenerates evolving textures; the scan locks to tempo. A live view shows the capture buffer, read-head and grain sparks.
把 GrainMate 引擎对准你的实时输入。它将传入音频写入一个滚动的 4 秒缓冲区并即时颗粒化 ——移调、涂抹、拉伸与打散,干 / 湿可自由混合。Freeze 冻结当前缓冲并永久颗粒化; Feedback 不断再生演化的纹理;扫描可锁定到速度。实时视图显示捕获缓冲、读头与颗粒火花。

The Top Rail Glitch & Shiftermate, always one keystroke away

顶部工具栏 Glitch 与 Shiftermate —— 一键即达

GLITCH

Press G. The whole master bus is split into beat-synced slices — 1/4 to 1/32 — and the output becomes a controlled rebuild of those slices: stutters, gates, cumulative pitch shifts, optional pitch LFO. A creative chopper that lives one hotkey away from any session, and a separate per-channel instance lives on every audio and group track if you want the effect on a single bus instead of the whole mix.

按下 G 键。整个主总线会被切割成拍子同步的切片(1/4 至 1/32),输出则成为这些切片的受控重组:支持 stutter、gate、累积音高偏移以及可选的 pitch LFO。这是一款常驻热键的创意切碎效果器,可随时对整个混音进行处理;同时,每条音频轨和 Group 轨均可独立加载 per-channel 实例,让您能对单个 Bus 而非整个混音施加效果。

SHIFTERMATE

Press M. On every grid boundary (1/32 to 1/1, BPM-synced) the master captures one grid length and replays it as N cumulative pitch-shifted copies — chunk k is shifted by k × pitchSemis semitones via Lagrange resampling, so pitched-up chunks also pack tighter in time. Fractal melody generator from any sustained source. Same per-channel availability as Glitch.

按下 M 键。在每一个栅格边界(1/32 至 1/1,BPM 同步)上,主总线会捕获一个栅格长度的音频,并以 N 个累积音高偏移的副本进行重放——第 k 个切片通过 Lagrange 重采样偏移 k × pitchSemis 半音,从而实现升调时切片在时间上同步压缩。这是一个能从任意持续音源生成分形旋律的强大工具。与 Glitch 一样,也支持每通道独立实例。

Plus a global Pitch slider in the same toolbar — a project-wide transposition in semitones that re-pitches every audio region in real time without altering its tempo, when Stretch mode is enabled.

此外,同一工具栏中还提供全局 Pitch 滑杆——可在整个工程范围内以半音为单位进行实时移调(当 Stretch 模式启用时),在不改变原始时长的情况下对所有音频区域进行重音高处理。

Per-Channel Superpowers five switches per track, PRE or POST the chain

每声道超能力 每轨五个开关,插件链前或链后

Every audio and group track has a compact row of seven switches in its channel strip — five effect toggles bracketed by chain-position selectors:

每条音频轨和编组轨在其通道条上都有一排紧凑的七个开关—— 五个效果开关被链路位置选择器包夹:

CHANNEL STRIP ROW

[ PRE ]   G   S   P (value)   LC (Hz)   HC (Hz)   [ POST ]

HarmonicBufferPitch (P button)

HarmonicBufferPitch(P 按钮)

Click P to engage a per-track harmonic buffer pitch: a 1/16-note-locked chunk repeater whose chunk size sets the perceived fundamental. Capture the first N samples of every 1/16th, repeat that captured chunk for the rest of the 1/16th with click-free fades, leave a small empty tail rather than overshoot the bar grid. Range 16 Hz to 16744 Hz — ten chromatic octaves. A separate button toggles the value display between continuous Hz and chromatic notes (440 HzA4); scroll-wheel always moves by one semitone, Shift+scroll by an octave. The Hz parameter is fully automatable — draw a curve to sweep the pitch across ten octaves over a phrase, or step it up the scale every bar.

点击 P 启用逐轨 HarmonicBufferPitch:一个锁定到 1/16 音符的块重复器, 其块长度决定听感上的基频。在每个 1/16 内捕获前 N 个采样, 用无咔嗒的淡入淡出在该 1/16 余下时间内重复这块,并留出一小段空尾以防越过小节网格。 范围 16 Hz 到 16744 Hz——十个半音八度。一个独立的 按钮在连续 Hz 与半音音名(440 HzA4)之间切换显示; 滚轮始终以一个半音步进,Shift+滚轮则按八度。Hz 参数完全可自动化 ——画一条曲线让音高在一个乐句内扫过十个八度,或者每小节按音阶上行一级。

Per-track Glitch and Shifter (G, S buttons)

逐轨 Glitch 与 Shifter(G、S 按钮)

The same Glitch and Shiftermate algorithms from the master toolbar, but as independent per-track instances. The master toolbar dialogs (Ctrl+G, Ctrl+M) tune the sound; the per-track G / S buttons decide which channels run the effect. Both toggles are individually automatable as step functions — draw square waves on bar boundaries to chop the effect in and out per phrase.

与主工具栏完全相同的 Glitch 与 Shiftermate 算法,但作为每轨独立的实例运行。 主工具栏对话框(Ctrl+G、Ctrl+M)用来调音色;逐轨的 G / S 按钮决定哪些声道运行效果。 两个开关都可作为阶梯函数独立自动化——在小节边界上画方波,即可按乐句切入切出。

Quick LC / HC filters

快速 LC / HC 滤波器

One-click low-cut and high-cut (Butterworth biquad, Q=1/√2) on every track with adjustable Hz. Click a Hz value to drag-edit, mouse-wheel to scroll by 6 % per tick (≈ semitone resolution), or double-click for direct numeric entry.

每条轨道上的一键低切与高切(Butterworth 双二阶,Q=1/√2),Hz 可调。 点击 Hz 数值进行拖动编辑,滚轮每格变化 6 %(约一个半音的分辨率), 双击则直接键入数值。

PRE / POST routing

PRE / POST 路由

The whole effect group sits either before or after the track's plugin chain — toggle with the PRE / POST switches at either end of the row. POST is default (effects polish the chain output); PRE feeds glitch / shifter / pitch INTO the chain so your reverbs and EQs hear the warped signal. A coloured frame around the active half keeps the routing answer visible at a glance.

整个效果组要么放在轨道插件链 之前,要么放在 之后 ——通过这一行两端的 PRE / POST 开关切换。默认是 POST(效果对链路输出进行打磨); PRE 则把 glitch / shifter / pitch 喂进链路,让你的混响与 EQ 听到这些扭曲后的信号。 激活的一半周围有彩色边框,确保路由方向一眼可辨。

Kick & Bass Behavior invisible sidechain, zero routing

Kick 与 Bass Behavior 隐形侧链,无需任何路由

The classic psytrance pump — kick ducks everything, bass ducks the rest — built straight into the mixer, with no sidechain plugins, sends or routing. Right-click a channel → Add Behavior and tag it as Kick or Bass; the engine does the rest from that channel's own onsets.

经典的 psytrance 律动泵感——kick 压低一切,bass 压低其余——直接内建在混音器里, 无需任何侧链插件、发送或路由。右键某条音轨 → Add Behavior, 将其标记为 Kick 或 Bass;引擎会根据该音轨自身的起音点完成余下的一切。

KICK BEHAVIOR

Every other channel — never the kick, never the master — ducks at each kick onset: a fast ~2 ms cut, then a tempo-synced recovery (~1/8 note) so the kick punches through clean.

其余每条音轨——绝不包括 kick 本身,也不包括主输出——都会在每个 kick 起音点被压低: ~2 毫秒的快速切落,随后按速度同步恢复(~1/8 音符),让 kick 干净利落地穿透出来。

BASS BEHAVIOR

Every channel except the kick ducks in and out at each bass-note onset, keeping the low end clean and defined. The layering nests exactly as you'd mix it: normal channels duck to both kick and bass, the bass channel ducks to the kick only, and the kick is never ducked.

除 kick 外的每条音轨都会在每个 bass 音符起音点处快速压低再恢复,让低频保持干净、清晰。 其分层关系正如你实际混音时所想:普通音轨同时被 kick 与 bass 压低,bass 轨只被 kick 压低, 而 kick 永不被压低。

It's completely non-destructive: the duck is applied only on the master render (live playback and master export), never written into your regions, and it steps aside when a single channel is soloed for an isolated bounce. Depth, attack, recovery, and a pre-onset pre-cut hold are all tunable in Behavior Engine (Kick / Bass ducking) — and every parameter is automatable.

完全非破坏性:压低只作用于主输出渲染(实时播放与主输出导出), 绝不写入你的区域;当你单独 solo 某条音轨做隔离导出时,它会自动让路。 深度、起音、恢复,以及起音前的 pre-cut 静音保持,都可在 Behavior Engine(Kick / Bass ducking) 中调节——且每个参数都可自动化。

Drag & Drop Anything including images

拖入任何东西 包括图像

The timeline accepts the usual audio formats (WAV, AIFF, FLAC, OGG, MP3) by drag-and-drop — but it also accepts image files. Drop a JPG, PNG, or BMP onto a track and HarmonicDAW sonifies it: pixels are scanned row-by-row, brightness becomes amplitude, linear-interpolation expands each pixel into multiple samples, and the result is written as a 24-bit stereo WAV at the project sample rate. A new audio track is auto-created (named after the image), the resulting region drops in at the cursor position with default fades applied, ready to be edited like any other audio. Same shortcut works for dropping images onto an existing audio track — the image is converted in place into that track's chain.

时间线通过拖放支持常见音频格式(WAV、AIFF、FLAC、OGG、MP3),但它同时也接受 图像文件。将一个 JPG、PNG 或 BMP 拖到轨道上,HarmonicDAW 就会把它声音化: 像素逐行扫描,亮度变成幅度,线性插值把每个像素扩展为多个采样,结果以工程采样率写为 24 位立体声 WAV。一条新的音频轨会自动创建(以图像命名),生成的区域落在光标位置并自动应用 默认淡入淡出,可像任何其他音频一样编辑。同一个快捷方式也适用于把图像拖到已有的音频轨上 ——图像将就地转换并进入该轨道的链路。

Useful for turning glitch art, photos of waveforms, fractals, or text scans directly into sound material. Combined with the per-channel Glitch / Shifter / harmonic-pitch effect group, an arbitrary JPG becomes the seed of a full track in seconds.

可用于把故障艺术、波形照片、分形或文本扫描直接转化为声音素材。 再配合逐声道的 Glitch / Shifter / harmonic-pitch 效果组,任意一张 JPG 几秒钟就能成为一整条轨道的种子。

Architecture specs & internals

架构 规格与内部细节

Tracks
Audio, MIDI, Group, Folder, Tempo, Master — nest groups arbitrarily
轨道
音频、MIDI、编组、文件夹、速度、主控——编组可任意嵌套
Sample formats
WAV / AIFF / FLAC / OGG / MP3, mono & multichannel
采样格式
WAV / AIFF / FLAC / OGG / MP3,单声道与多声道
Image import
JPG / PNG / BMP — drop on timeline, sonified into 24-bit WAV at engine SR
图像导入
JPG / PNG / BMP——拖到时间线上,按引擎采样率声音化为 24 位 WAV
Internal precision
64-bit double throughout the mix bus
内部精度
整个混音总线 64 位双精度
Plugin host
VST3 (Windows 64-bit), with automatic latency compensation per slot
插件宿主
VST3(Windows 64 位),每个插件位自动延迟补偿
MIDI editing
Per-region piano-roll editor, multi-window, transpose, glue, copy / paste
MIDI 编辑
区域级钢琴卷帘编辑器,多窗口,移调、粘合、复制 / 粘贴
Loop system
4 independent loop markers (Shift+L/U/V/W), coloured brackets, cycle playback, export as one continuous WAV
循环系统
4 个独立循环标记(Shift+L/U/V/W),彩色括号,循环播放,可导出为一个连续 WAV
Master output
Three stereo pairs (1/2, 3/4, 5/6) for headphone / monitor / aux routing
主输出
三对立体声(1/2、3/4、5/6)用于耳机 / 监听 / 辅助路由
Region tools
Snap, glue, crossfade, reverse, varispeed, time-stretch, harmonic degrees, random chop / replace / transpose, macro cascade
区域工具
吸附、粘合、交叉淡化、反向、变速、时间拉伸、谐波度数、随机切片 / 替换 / 移调、宏级联
Project file
Single human-readable .psy XML, embedded plugin states
工程文件
单一人类可读的 .psy XML,内嵌插件状态
Undo
Unlimited, per-action transactions, including FX chain edits and automation
撤销
无限次,按动作事务化,包括效果链编辑与自动化
Built-in FX
17 processors: Linear Phase EQ, REQ6, Bitcrusher, TranceGate, Reverb, Delay, Compressor, Opto Comp, Cyborg Pitch, Vector Field, Throat, Spectral Freeze, Reliquary, Soft Clipper, Analyzer, Finalizer, GrainMate FX
内置效果器
17 种:Linear Phase EQ、REQ6、Bitcrusher、TranceGate、Reverb、Delay、Compressor、Opto Comp、Cyborg Pitch、Vector Field、Throat、Spectral Freeze、Reliquary、Soft Clipper、Analyzer、Finalizer、GrainMate FX
License
14-day DEMO trial — PRO unlocks via PSYKO/BSC payment
许可
14 天 DEMO 试用——通过 PSYKO/BSC 支付解锁 PRO
Build
JUCE 8, C++17, Windows 64-bit binary, v1.9.0
构建
JUCE 8、C++17、Windows 64 位二进制,v1.9.0

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